
The Shadowhunters Shadowhunters: Chroniken der Unterwelt – Streams
An ihrem Geburtstag entdeckt Clary Fray, bisher ein normaler Teenager, dass sie ein Shadowhunter ist, ein Hybrid aus Mensch und Engel, der Dämonen bekämpfen soll. Als ihre Mutter entführt wird, gerät Clary in eine ihr unbekannte Welt: Zusammen. Shadowhunters ist eine US-amerikanische Fantasyserie, die auf der Buchreihe Chroniken der Unterwelt von Cassandra Clare basiert. Sie wurde von. Der Kelch der Engel. 41 Min. Das Leben der Kunststudentin Clary Fray wird auf den Kopf gestellt, als sie erfährt, dass sie als Shadowhunter Teil einer. Bei Shadowhunters (AT: The Mortal Instruments: The Series) handelt es sich um eine Serienadaption, die auf der Romanreihe Chroniken der Unterwelt von. von mehr als Ergebnissen oder Vorschlägen für "Shadowhunters". The Shadowhunter's Codex (The Mortal Instruments): nodesim.eu: Clare, Cassandra, Lewis, Joshua, Various: Fremdsprachige Bücher. Esquisse de deux couples différents mais présent dans la saga The Mortal Instruments: Jace/Clary et Magnus/Alec. Fearless.

Idris is in Central Europe. It is a small country between Germany and France, with protective spells and wardings all around, all over the borders, preventing mundanes from entering.
When they attempt to cross the border into Idris, they are simply transported into the next border without noticing.
Idris is mostly forest, littered with vampire nests and werewolf packs. There are mountains that can only be crossed in high summer without freezing to death.
There is a small system of towns throughout Idris. These towns are not very big and are all sort of oriented around one city, Alicante , which is also known as the Glass City.
Alicante is the only city and the capital of Idris. It is often called the Glass City because of the presence of the Demon Towers that guard the city against demon attacks, reflecting light and looking like glass.
The entire city itself is lit and powered by witchlight. The houses throughout the city are built from all eras.
The Gard, the meeting place for the Clave , sits atop a hill at the edge of the city. All around are residences of several Shadowhunter families and the Council.
There are stores throughout the entire city that display and sell a wide array of objects from weapons to clothes.
The Nephilim follow a strict set of rules set out in Codex and the Covenant. There are many rules and guidelines that must be followed.
The Clave is the collective name for the political body of all active Nephilim. Shadowhunters become members of the Clave upon reaching adulthood at the age of eighteen when they decide to declare their allegiance to the Clave.
Members of the Clave all have rights to contribute to any Clave issue under discussion. They keep and interpret the Law and have the right to help decide on important matters that affect the Nephilim.
The Clave's governing body is the Council , and the Consul is their highest appointed official. The Consul holds little executive power but presides over the Council.
The Clave is divided into smaller groups in different countries and cities of the world: Enclaves in most of the world, and Conclaves in the Americas and Australia.
These regional groups are then locally led by individual s put in charge of each Institute ; the head is also the Enclave's representative on the Council, and every active Shadowhunter residing in the area under their jurisdiction answer to them.
These local Enclaves coordinate their own local decision making and organizational structures as they see fit, though the Clave may still interfere in some cases.
Young Shadowhunters who are orphaned, or whose parents have left the Clave, are asked every six years if they would like to join the Clave and become a Shadowhunter.
If the child answers no every time until they are eighteen, three times in total, they are left alone, free to live as a mundane forever.
At any point during the eighteen years, the child can go to any Institute and ask for training. The Covenant is the Law upheld by the Clave.
It provides the rules of conduct for Shadowhunters and Downworlders. The Covenant protects the rights of Shadowhunters to enforce civilized relations among the Clave, Downworld, and the mundane world, and also protects the rights of Downworlders so that they may not be maltreated by Shadowhunters.
It is also the Covenant that guarantees that the Shadow World remains shadowed from the mundane world. The Covenant also elaborates on the legal system of the Shadowhunters.
The Accords acts as amendments to the Covenant agreed to be taken as the law of the land by all of the Shadow World, a treaty that ordains how Shadowhunters and Downworlders interact with mundanes and one another, as well as each group's rights, responsibilities, and restrictions.
With the Accords, groups of Downworlders also in peace with the Accords agree to the same oath to never reveal the truth of the Shadow World to mundanes.
The Accords are revised and signed every fifteen years by representatives of these groups. While Shadowhunters living in Idris do not fall under any of the mundane authority surrounding them, they are still technically humans and citizens of the countries in other parts of the world outside of Idris and are subject to their laws.
Aside from that, they do have alliances with different governments in the world. In London, monarchies through the ages have tithed to the Shadowhunters in secret to keep their kingdoms safe.
The goal of the Nephilim is to fight, and someday end, the plague of demons on Earth. They are dispatched to every place on Earth to fight against demon hordes.
The fight even continues after death. Their bones and ashes are used, as the bones of demon hunters are powerful protection, to fortify important buildings, and to supply power to the Silent Brothers.
Aside from this, the Shadowhunters have also placed the responsibility of upholding the peace and secrecy of the Shadow World, as well as the protection of the mundanes and the world in general from the supernatural, upon themselves.
As with all populations, the Nephilim have developed their own culture and traditions. They have traditions and habits that, though not official laws, are expected of them.
Most Shadowhunters spend their younger years as warriors. An exception would be when Shadowhunters join one of their two monastic orders: the Silent Brothers and the Iron Sisters.
The Brothers serve as the keepers of their lore and knowledge; they serve as their librarians, researchers, and occasional medics.
They reside in the Silent City. The Sisters design and forge their weapons ; they are the keepers of adamas , the holy metal given to them by Raziel.
They reside in the Adamant Citadel. The Nephilim do not conform to any mundane religion as they have allied themselves with every mundane belief system.
Also, individual Shadowhunters are allowed to believe what they choose. Some Shadowhunters see their own lifestyle and beliefs as a separate religion.
Mainly, they have their own beliefs about angels, demons, Heaven, and Hell, and they worship the Angel Raziel as their creator.
Every mundane religion is also partly aware of the ongoing battle against demons, having been affected by the Incursion themselves. However, since mundanes would not be capable of fighting demons, they merely incorporated their existence and the battle against them methodically into belief systems as different evil entities.
Their leaders instead opted to help by assisting the Nephilim, who are equipped to battle the demons, in their mission, as long as Shadowhunters do not cleave to a single religion.
Contacts and relations were established between the Nephilim and the more mystical orders of the world's major religions, with a small group of chosen leaders acting as the representatives of each religion, signing secret treaties that promise the continued provision of havens and weapons for Shadowhunters in exchange for protection.
Their end of the bargain is upheld by allowing the Nephilim access to their different religious communities, holy buildings, or places of worship as havens, or for their numerous hidden caches or reserves of holy tools and equipment for Shadowhunter use, the oldest of which is said to be in the Basilica di Sant'Ambrogio in Milan, dating to over five hundred years ago.
While most Shadowhunters typically do not participate in or observe mundane religious or cultural traditional celebrations or holidays such as Christmas or Thanksgiving, some have accepted it as a custom, though without the religious significance it has for mundanes.
However, historically they have observed a winter festival of the Angel — this is held on the day when Raziel is said to have appeared to Jonathan Shadowhunter and given him the Mortal Instruments.
Traditionally the celebration involves setting lit paper lanterns out onto Lake Lyn while drinking spiced wine and putting notes of their wishes for the upcoming year into the cairn of stones at Jonathan Shadowhunter's tomb.
The location has since been lost to time so instead, Shadowhunters now cast slips of paper with their wishes into a hearth where it will burn up overnight.
Shadowhunters may be trained at a very young age, by their parents or other mentors and guardians. Some Shadowhunters may train at an academy in Idris , or at Institutes in other parts of the world.
Typically, children of Shadowhunters, whether biological or adopted, can choose to train to be Shadowhunters when they're about ten.
They can also refuse, and in a Shadowhunter family, that once meant the child was sent away, but the rules have since changed.
Ascension would then be open to the non-Shadowhunter, adopted child. Upon completion of their training, it is customary and traditionally expected that Shadowhunters travel to other Institutes to learn about other Nephilim cultures.
There are varieties of weapons and gear used by Shadowhunters. Most of these weapons are made with materials capable of killing demons, some using adamas forged by the Iron Sisters.
Most used are the seraph blades , the primary weapons of the Nephilim, made of adamas and calls upon the power of an Angel's name to access the blade's power.
In addition to seraph blades, some Shadowhunters choose to have a weapon of specialty, such as swords, bows and arrows, and many more. The Nephilim also have devices, such as the Sensor and Portal , that make their tasks easier.
Each species is weak to a certain element. Blessed iron is effective against fairies, silver powder, and bullets against lycanthropes, holy water, and other religious symbols against vampires, and demons are generally susceptible to damage from angelic weapons, etc.
Newborn Shadowhunters have spells cast on them to protect their minds from demonic influences. These rituals protect the Shadowhunters from demon visions and possessions directed towards them.
Technically, the ritual is mainly only necessary for those who are in danger of being targeted, so people with Shadowhunter blood but who are un-Marked and raised among mundanes, with no one knowing what they are, will remain unaffected, or minimally so, by the lack of the spell.
Since Nephilim blood is mostly dominant, if a Shadowhunter has children with any species, their children will still be Nephilim.
A special case is when one parent is a faerie , wherein some of their kind's characteristics or attributes may manifest in the child, and a demon, such as Tessa Gray , though this is very rare as the child of Shadowhunters and demons are usually stillborn.
When the half-breeds continue to have children, the trace of the other species will either slowly diminish through the generation or disappear entirely.
Shadowhunters were given runes by the Angel Raziel, all contained in the Book of the Covenant, and copied into the Gray Book.
These runes, or Marks, are applied on the Shadowhunters' skin and gives different effects and abilities. Clary Fray , a Shadowhunter with an exceptional amount of angel blood, finds herself able to "create" new runes, or recall ones, not given to them by Raziel.
When a young Shadowhunter is set to begin his or her formal training, usually around the age of ten, they receive their first rune, typically the Voyance rune , in a formal ceremony done by Silent Brothers.
In some cases, like when the child of former Nephilim chooses to join their ranks at a later age, they receive these runes years later; another special case is the reception of a different Mark than what is usually given first when the child is weak or sickly.
Parabatai is the term for two Shadowhunters who fight alongside each other. These Shadowhunters are partners and are particularly close to each other.
Shadowhunters have the option to choose their parabatai before they turn 19, after which the option will no longer be available to them; in fact, having parabatais is quite uncommon among the Nephilim.
The runes drawn by one's parabatai are stronger than those used by another. Also, there are some runes that can only be used by parabatai for it draws on the parabatai's double strength.
It is forbidden for two parabatai to fall in love with each other. If this happens, they will be separated. Most Shadowhunters don't have a parabatai , so they are not very common.
The color of marriage is gold. Shadowhunter women generally wear gold dresses and black ceremonial gear marked with gold runes for men.
Marriages are often done in the Accords Hall in Alicante. Upon marriage, the family ring given to the woman upon proposal and engagement is returned.
It is not always necessary or even possible to have a suggenes. The Shadowhunters mark each other with permanent runes of love and commitment over their heart and arm, signifying their love and devotion for one another.
Same-sex marriage is also recognized in Idris when it is done in a country where same-sex marriage is legal. Relationships with mundanes, and any other species other than fellow Nephilim, are generally looked down upon by the Clave.
In fact, marriage to mundanes is forbidden. However, Shadowhunters can be with Downworlders; they simply cannot be wed in a Shadowhunter ceremony because the Downworlders cannot bear the rune that is a part of this ceremony.
Other forms of marriage to Downworlders are allowed, such as church weddings, handfasting, faerie ceremonies, among others, though some of these are not generally recognized by other Shadowhunters.
To be able to marry a mundane, a Shadowhunter will have to leave the Clave and become a mundane, stripped of their Marks.
There are three rules for those who leave the Clave. First, the Shadowhunter must sever contact with any and all Shadowhunters they have ever known, even their own family.
Website oficial diferente no Wikidata e na Wikipedia. Wikimedia Commons. Fantasia Suspense Romance Drama. The Mortal Instruments , de Cassandra Clare.
Ed Decter. Estados Unidos. Produtor es executivo s. Empresa s produtora s. Maxim Roy. Jocelyn Fairchild Fray. Hodge Starkweather. Stephanie Bennett.
Camille Belcourt. Nicola Correia Damude. Maryse Lightwood. Robert Lightwood. Max Lightwood. Elaine Lewis. Holly Deveaux.
Rebecca Lewis. Mimi Kuzyk.
The Shadowhunters - Navigationsmenü
Dadurch könnten die Ereignisse einen etwas übereilten Eindruck machen. Brooks Darnell. Jetzt streamen:. Tessa Mossey. Deutschsprachige Erstveröffentlichung. David Castro. Fans sollten sich darauf einstellen, dass es das Ende der Serie sein wird. Jace Dante Devil May Cry Dominic Sherwood hat bereits eine turbulente Vergangenheit Kinoxä sich. Clary und Jace bleiben auch nach Scott M Gimple Ende ein Traumpaar. Während die Shadowhunter und die Unterweltler den Weg in eine neue Ali Cobrin finden, werden ungewöhnliche Bündnisse geschlossen. FantasyDrama.
Teil der 3. Jace Wayland Dominic Sherwood hat bereits eine turbulente Vergangenheit hinter sich. Matthew Daddario. Das bedeutet, dass Staffel 3 die letzte sein wird. Paulino Nunes. Isaiah Mustafa. Stranger Things. Bilderstrecke starten 23 Bilder. Die Aktion hatte allerdings keinen Netflix Premium Account auf die Produktion einer weiteren Staffel. Simon Lewis 55 episodes, Episode List. At any point during the eighteen years, the child can go to any Institute and ask for training. Inthe Shadowhunters of the London Institute faced the King Of Queens Besetzung and his clockwork armywhose intent was to create a formidable new race of half-Nephilim, half-demon beings, with the first of their Rtl 2, Tessa Graycapable of several unknowable abilities—one of which was the power to The Shadowhunters when the demon parent is an Eidolon. To be able to marry a mundane, a Shadowhunter will have to leave the Clave and become a mundane, stripped of their Marks. Ascension Mein Leben Mit 300 Kg Todesfälle the process through which mundanes become Shadowhunters by drinking from the Mortal Cup. The Shadowhunters Temporadas e Episodios Video
Shadowhunters Series Finale - Clary Defeats Jonathan - FreeformTop-Rated Episodes S3. Error: please try again. Streaming TV: Renewed and Canceled. Watchlist Series. Tv Shows finished. Series Familia.
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Episodes Seasons. Clary Fray 55 episodes, Dominic Sherwood Jace Wayland 55 episodes, Alberto Rosende Simon Lewis 55 episodes, Matthew Daddario Alec Lightwood 55 episodes, Emeraude Toubia Isabelle Lightwood 55 episodes, Isaiah Mustafa Luke Garroway 55 episodes, Harry Shum Jr.
Maia Roberts 35 episodes, David Castro Raphael Santiago 30 episodes, Alan Van Sprang Edit Storyline Clary Fray is a normal teenager living in Brooklyn with her mother.
Edit Did You Know? Trivia In several promotional posters for the series, Emeraude Toubia's pose complete with whip in the midst of being cracked is almost identical to that of the cover art for the early games of the Castlevania series, which features vampire hunter Simon Belmont as the protagonist.
Goofs In season 1, the Shadowhunters' rune tattoos are red, while in season 2 they are black. Was this review helpful to you? Yes No Report this.
Frequently Asked Questions Q: Will there be other seasons? Country: USA. Language: English. Runtime: 42 min.
Sound Mix: Dolby Digital. Color: Color. Hodge Starkweather. Stephanie Bennett. Camille Belcourt. Nicola Correia Damude.
Maryse Lightwood. Robert Lightwood. Max Lightwood. Elaine Lewis. Holly Deveaux. Rebecca Lewis. Mimi Kuzyk. Imogen Herondale. People's Choice Awards.
Teen Choice Awards. His plan was foiled, however, with the combined efforts of the few members of the London Enclave and the warlock Magnus Bane.
There had been a time when some, if not most, of Nephilim women were not fighters; they were usually relegated to domestic duties such as cooking and fostering the current and future generations of young Shadowhunters at home.
While there have been women fighters over the years, and it is recognized that there have always been women in the Clave—mastering the runes, creating weaponry, teaching the Killing Arts—but only a few were warriors, ones with exceptional abilities who had to fight to be trained.
It was a generation in the late s, which included Maryse Lightwood and Jocelyn Fray , that was the first where all women were trained to become Shadowhunter warriors along with the men.
In , a great tragedy called the Uprising occurred during the signing of the Ninth Accords. A group of dissidents called the Circle and led by Valentine Morgenstern considered the Clave and Covenant outdated and in need of reform.
They advocated and upheld their belief that they must increase their numbers by turning more mundanes with the Mortal Cup, and that they must once again be united and up in arms primarily against Downworlders.
During the signing, they planned to slaughter the attending unarmed Downworlders, as well as the Shadowhunters who would resist and defend the Downworlders.
While they were stopped and countered by Downworlder reinforcements, all of whom were informed and prepared by Valentine's wife, Jocelyn , and former parabatai , Luke , there were still several casualties.
Despite the Circle's efforts, the Accords was signed nonetheless. In , Valentine returned and planned to wipe out the current Shadowhunter race, at least those who would resist his proposal for change, and finally refresh their numbers by calling upon the angel Raziel once again.
Valentine was ultimately defeated, brought down by Raziel himself. After his death, however, his son, Sebastian Morgenstern , took up after him, albeit going down a different path.
With the help of Lilith , Sebastian plotted to start a war to raise Hell and rule the human world with his army of Endarkened Shadowhunters, corrupted with Lilith's blood and the Infernal Cup.
While Sebastian was ultimately defeated, it was too late as a large majority of the Shadowhunters gathered at Alicante had already been slaughtered.
To salvage their population and ranks, the Clave decided to reopen the Academy and recruit more mundanes for Ascension. Also, for the betrayal of the Fair Folk during the war, the Shadowhunters forced a treaty with the Seelie Court that the faeries pay reparations for damages dealt to the Nephilim and the Praetor Lupus , and that there no longer be fey warriors or armies, that any of them seen bearing weapons, without consent from the Clave, can and will be lawfully killed.
The terms drew the ire of their kind, and fierce criticism and condemnation from the Council warlock representative Magnus Bane ; nonetheless, the faeries begrudgingly accepted.
Their agreement came to be known as the Cold Peace. Idris is the homeland of the Shadowhunters and is protected by the demon towers, forcing demons out and protecting the city, the only way to bring them down is to wipe demon blood on them from the inside—an almost impossible feat.
Idris is in Central Europe. It is a small country between Germany and France, with protective spells and wardings all around, all over the borders, preventing mundanes from entering.
When they attempt to cross the border into Idris, they are simply transported into the next border without noticing.
Idris is mostly forest, littered with vampire nests and werewolf packs. There are mountains that can only be crossed in high summer without freezing to death.
There is a small system of towns throughout Idris. These towns are not very big and are all sort of oriented around one city, Alicante , which is also known as the Glass City.
Alicante is the only city and the capital of Idris. It is often called the Glass City because of the presence of the Demon Towers that guard the city against demon attacks, reflecting light and looking like glass.
The entire city itself is lit and powered by witchlight. The houses throughout the city are built from all eras. The Gard, the meeting place for the Clave , sits atop a hill at the edge of the city.
All around are residences of several Shadowhunter families and the Council. There are stores throughout the entire city that display and sell a wide array of objects from weapons to clothes.
The Nephilim follow a strict set of rules set out in Codex and the Covenant. There are many rules and guidelines that must be followed.
The Clave is the collective name for the political body of all active Nephilim. Shadowhunters become members of the Clave upon reaching adulthood at the age of eighteen when they decide to declare their allegiance to the Clave.
Members of the Clave all have rights to contribute to any Clave issue under discussion. They keep and interpret the Law and have the right to help decide on important matters that affect the Nephilim.
The Clave's governing body is the Council , and the Consul is their highest appointed official. The Consul holds little executive power but presides over the Council.
The Clave is divided into smaller groups in different countries and cities of the world: Enclaves in most of the world, and Conclaves in the Americas and Australia.
These regional groups are then locally led by individual s put in charge of each Institute ; the head is also the Enclave's representative on the Council, and every active Shadowhunter residing in the area under their jurisdiction answer to them.
These local Enclaves coordinate their own local decision making and organizational structures as they see fit, though the Clave may still interfere in some cases.
Young Shadowhunters who are orphaned, or whose parents have left the Clave, are asked every six years if they would like to join the Clave and become a Shadowhunter.
If the child answers no every time until they are eighteen, three times in total, they are left alone, free to live as a mundane forever.
At any point during the eighteen years, the child can go to any Institute and ask for training. The Covenant is the Law upheld by the Clave.
It provides the rules of conduct for Shadowhunters and Downworlders. The Covenant protects the rights of Shadowhunters to enforce civilized relations among the Clave, Downworld, and the mundane world, and also protects the rights of Downworlders so that they may not be maltreated by Shadowhunters.
It is also the Covenant that guarantees that the Shadow World remains shadowed from the mundane world. The Covenant also elaborates on the legal system of the Shadowhunters.
The Accords acts as amendments to the Covenant agreed to be taken as the law of the land by all of the Shadow World, a treaty that ordains how Shadowhunters and Downworlders interact with mundanes and one another, as well as each group's rights, responsibilities, and restrictions.
With the Accords, groups of Downworlders also in peace with the Accords agree to the same oath to never reveal the truth of the Shadow World to mundanes.
The Accords are revised and signed every fifteen years by representatives of these groups. While Shadowhunters living in Idris do not fall under any of the mundane authority surrounding them, they are still technically humans and citizens of the countries in other parts of the world outside of Idris and are subject to their laws.
Aside from that, they do have alliances with different governments in the world. In London, monarchies through the ages have tithed to the Shadowhunters in secret to keep their kingdoms safe.
The goal of the Nephilim is to fight, and someday end, the plague of demons on Earth. They are dispatched to every place on Earth to fight against demon hordes.
The fight even continues after death. Their bones and ashes are used, as the bones of demon hunters are powerful protection, to fortify important buildings, and to supply power to the Silent Brothers.
Aside from this, the Shadowhunters have also placed the responsibility of upholding the peace and secrecy of the Shadow World, as well as the protection of the mundanes and the world in general from the supernatural, upon themselves.
As with all populations, the Nephilim have developed their own culture and traditions. They have traditions and habits that, though not official laws, are expected of them.
Most Shadowhunters spend their younger years as warriors. An exception would be when Shadowhunters join one of their two monastic orders: the Silent Brothers and the Iron Sisters.
The Brothers serve as the keepers of their lore and knowledge; they serve as their librarians, researchers, and occasional medics.
They reside in the Silent City. The Sisters design and forge their weapons ; they are the keepers of adamas , the holy metal given to them by Raziel.
They reside in the Adamant Citadel. The Nephilim do not conform to any mundane religion as they have allied themselves with every mundane belief system.
Also, individual Shadowhunters are allowed to believe what they choose.
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